Avatar Reality

Results: 246



#Item
21Virtual economies / Virtual reality / Gaming / Economy / Software / E-commerce / Community websites / Social software / Virtual world / Virtual goods / Habbo / Avatar

Electron Commer Res: 97–113 DOIs10660Virtual item sales as a revenue model: identifying attributes that drive purchase decisions Vili Lehdonvirta

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Source URL: vili.lehdonvirta.com

Language: English - Date: 2015-08-10 06:18:27
22Gaming / Virtual reality / Video game culture / Game design / Gameplay / Emotion / Avatar / Wii Remote / Humancomputer interaction / Computing

CHI 2011 • Work-in-Progress May 7–12, 2011 • Vancouver, BC, Canada Wriggle: An Exploration of Emotional and Social Effects of Movement

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Source URL: katherineinterface.com

Language: English - Date: 2012-08-01 05:59:25
23Virtual reality / Virtual world / Avatar / Second Life / Virtual community / Educational technology / There / Virtual campus / Immersion / Virtual world language learning / Corporate use of Second Life

Lessons Learned from the Birth and Evolution of the EduFinland Virtual Community for Educators Kim Holmberg* Department of Information Studies, Åbo Akademi University, Fänriksgatan 3, 20500 Åbo, FINLAND. E-mail: kim.h

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Source URL: kimholmberg.fi

Language: English - Date: 2014-03-17 03:12:22
24Digital media / Participatory design / Collaborative software / New media / Interactive television / Avatar / Virtual world / Ambient intelligence / Internet / Film / Virtual reality / Technology

Avatopia: A cross-media community for societal action Ylva Gislén, Jonas Löwgren, Ulf Myrestam Published in Personal & Ubiquitous Computing, 2007 dx.doi.orgs00779

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Source URL: jonas.lowgren.info

Language: English - Date: 2015-01-28 04:43:32
25Digital media / Virtual communities / Second Life / Avatar / Internet culture / Virtual world / There / Chora / Virtuality / Film / Virtual reality / Virtual economy

CHAPTER 29 VIRTUALITY Placing the Virtual Body:

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Source URL: www.socsci.uci.edu

Language: English - Date: 2012-09-21 14:21:09
26Virtual reality / Social information processing / Linux games / CyberTown / Second Life / Virtual learning environment / Web 2.0 / E-learning / Avatar / Computing / Education / Technology

Microsoft PowerPoint - ACEN-SA_Presentation22 Feb 2012.pptx [Read-Only]

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Source URL: www.acen.edu.au

Language: English - Date: 2012-07-07 19:39:43
27Human–computer interaction / Virtual reality / Science / Vision / Visual perception / Gaze / Eye contact / Eye tracking / Social presence theory / Behavior / Nonverbal communication / Cognitive science

PRESENCEEffects of simulated gaze on social presence, person perception and personality attribution in avatar-mediated communication. Gary Bente1, Felix Eschenburg1 and Lisa Aelker1 1

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Source URL: astro.temple.edu

Language: English - Date: 2007-11-05 16:01:26
28Presence / Telecommunications / Avatar / Virtual world / Convergent validity / Discriminant validity / Identity / Film / Virtual reality / Validity

Challenging Presence FELNHOFER / KOTHGASSNER (Eds.) The central goal of the present proceedings is to convey an overview over the latest developments in Virtual Reality (VR) research to a broader audience. International

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Source URL: astro.temple.edu

Language: English - Date: 2015-04-12 17:48:51
29Belief / Credibility / Critical thinking / Popular culture / Avatar / Uncanny valley / Homophily / Expectancy violations theory / Nonverbal communication / Film / Virtual reality / Technology

ISPR Submissions Template

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Source URL: astro.temple.edu

Language: English - Date: 2009-11-04 18:03:28
30Mind / Virtual economy / Virtual communities / Virtual world / Presence / Maurice Merleau-Ponty / Second Life / Avatar / Telepresence / Phenomenology / Philosophy / Virtual reality

“Being (t)here”: A Case for the Presence of Place in Desktop Virtual Worlds

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Source URL: astro.temple.edu

Language: English - Date: 2012-02-26 10:50:06
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